9/9/2023 0 Comments Switch diablo 2 resurrected![]() Late game gear doesn’t require warmth and the only build that has a use for it (Level 40 ES with max Telekinesis) can’t afford the point for it because not a single damage skill is viable end game with just 40-50 points (Frozen orb with low mastery is the only semi viable option with enough point into cold mastery for -150 resist) …Ĭan we think about buffing the base skill or at the very least think about adding synergies to skills in other trees? As it currently stands, it’s pop mana pots until you can get a merc with Insight then no mana issues until end game. Enchant has it’s uses but melee sorc builds were killed off this patch with the massive nerf to bear attack speed (on that note why does holy fire prove full damage to ranged weapons but enchant only provide 1/3 of the damage) Warmth is a passive buff that only provides synergies for fire skills that are completely garbage end game (inferno, blaze, firewall). ![]() Meditation is an AOE party buff and can be provided via a merc as early as level 27. Warmth at level 20 is +258% which doesn’t even reach the level 1 equivalence of meditation. Insight with level 12 meditation provides 575% regen and up to 700% at level 17. Energy shield was recently buffed thanks to the mana burn fix so even if you spend 30 to 40 points to get maxed out energy shield for your build, you are still better served putting points into a damage synergy instead of warmth as meditation completely decimate Warmth.Īt level 1 Meditation provides +300% mana regen compared to +30% from warmth.
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